Kyle Daughtry
Digital Reality (XR and 3D) Capability Architect

Kyle has been with ExxonMobil over 11 years in various roles ranging from software development to high end visualization. Kyle found his true passion working as the Technical Lead for high end visualization spaces called CAVEs. He quickly realized anything to do with immersion and computer generated environments called his name. Soon after the Oculus DK1 announcement he started development within Unity and tinkering with how to integrate it within the business. Shortly after getting bitten by the “immersion” bug he joined the technology research group and started doing proof of concepts on XR. Proof of concepts quickly turned into business cases and allowed him and colleagues to journey into creating a service organization called Immersive Technology Studio designed to help the business with all XR needs. He is now the system architect of that organization and continues to apply his passion to the group mission of saving lives through immersive technology.