by Emily Friedman | Feb 6, 2018 | Editorial
Remote collaboration via smart glasses, Virtual Reality training, design visualization with HoloLens…These are incredible applications of wearable technologies in enterprise today. While a VR headset is definitely more exciting than a connected wristband, an...
by Emily Friedman | Jan 25, 2018 | By Application
The big automobile manufacturers have been using Augmented and Virtual Reality to both design cars and sell them in dealerships; but there is a step in between design and sales where AR/VR can be employed and that is production. I’m not talking about auto workers...
by Emily Friedman | Jan 17, 2018 | By Application
Just as there is a disconnect in designing three-dimensional structures and spaces on two-dimensional screens – and in executing and arranging 2D designs in real space – there is a disconnect in taking multiple data sets and real-time data streams in different formats...
by Emily Friedman | Jan 3, 2018 | By Industry
The Internet of Things (IoT) is a network of Internet-connected objects that have been made “smart” with embedded sensors. These devices collect data about the physical world around us, about processes and the health and behavior of people and machinery—data which is...
by Emily Friedman | Dec 18, 2017 | Editorial
2017 brought us the public reveal of Google Glass Enterprise Edition and a jumpstart to consumer AR adoption in the form of Apple’s ARKit and Google’s ARCore. Augmented and Virtual Reality made further headway in enterprise, especially for design collaboration,...