by Emily Friedman | Oct 4, 2016 | By Industry
In our last post, we talked about some of the opportunities that new realities – Augmented Reality, Virtual Reality, and also Mixed Reality – present to the AEC Industry, specifically to the design side of the industry (as opposed to construction.) With these...
by Emily Friedman | Oct 4, 2016 | Editorial
Written by Special Guest Blogger Mark Bünger, VP of Research, Lux ResearchMany of the advances in Internet of Things (IoT)-based data gathering and analytics sound like Orwellian spying. And indeed, nearly every week brings new instances of devices streaming sensor...
by Emily Friedman | Sep 20, 2016 | By Industry
What is the potential for Augmented Reality and Virtual Reality in the AEC industry? How might viewing virtual objects integrated into one’s physical environment or immersing oneself into a virtual world benefit the AEC sector? In this article, we will focus...
by Emily Friedman | Sep 9, 2016 | Editorial
The applications (for wearables) are essentially the same across industries; it’s the environment that changes. I’ve said it before, and I’ll say it again: The value of wearable technology for enterprise lies in arming the right person with the right information at...
by Emily Friedman | Sep 1, 2016 | Editorial
One theme that emerged over and over again, phrased in different ways, at the 2nd annual Enterprise Wearable Technology Summit this past June was the idea of the user as king: In determining a viable use case for your business, start with the user or worker by...