by Emily Friedman | Feb 8, 2020 | Editorial
In the three to four years since the release of Oculus Rift and HTC Vive, the number of VR headsets available on the market has grown. Millions of VR headsets have been sold and PwC expects an installed base of 55 million active VR users by 2022. I work in XR,...
by Emily Friedman | Feb 5, 2020 | By Technology
The latest (high-end) enterprise VR headsets have something in common: The integration of eye tracking. It seems eye tracking is becoming the standard for second-generation virtual reality headsets, and there are a number of compelling applications that should be on...
by Emily Friedman | Jan 14, 2020 | Editorial
There were a bunch of 8K TVs, cool car tech, robots, and even meatless pork, but it was augmented and virtual reality that stole the show at this year’s CES—especially enterprise AR/VR. Here are the top enterprise-related AR/VR announcements around last week’s show....
by Emily Friedman | Jan 3, 2020 | By Technology
The HD4000 is not your average pair of smart glasses. Learn about the device, the brainchild of Six15 and Zebra Technologies by reading our interview with Six15’s CEO Rich Ryan. Emily: How did the collaboration with Zebra Technologies come about? Rich: Four...
by Emily Friedman | Dec 17, 2019 | Editorial
THE YEAR XR WENT TO WORK IN ENTERPRISEWe entered 2019 eagerly awaiting next-generation devices like HoloLens 2 and Google Glass EE 2. The year would deliver those devices and more, as the world’s biggest consumer tech companies entered the XR (AR, VR, MR) space and...