by Emily Friedman | Dec 22, 2022 | By Technology
Last year, to summarize the 2021 XR market in three bullet points, I wrote, “1) Apple glasses rumors, 2) Mark Zuckerberg’s philosophical musings about the future of work, and 3) The Metaverse.” Well, not much has changed: Journalists are still analyzing patents and...
by Emily Friedman | Dec 19, 2022 | By Application
In 2020 and 2021, augmented reality remote support went mainstream and virtual reality training use cases exploded. Though training and remote support remained the top two AR/VR/MR (XR) applications in enterprise in 2022, organizations also explored virtual meetings...
by Emily Friedman | Dec 1, 2022 | By Technology
Did you catch our July roundup of 50+ intriguing metaverse-related statistics? We’re back with more (sometimes conflicting) research findings and survey results to inform your organization’s metaverse strategy in the coming year. Innovation 51% of...
by Emily Friedman | Oct 3, 2022 | By Application
In a 2018 Capgemini report, 82% of companies who were then implementing augmented and virtual reality (AR/VR/MR or XR) technologies said the benefits exceeded their expectations. Four years and one global pandemic later, the number of companies using XR has only grown...
by Emily Friedman | Sep 19, 2022 | By Technology
Today’s higher education students are the workforce of tomorrow. Thanks to the efforts of James Frazee and Sean Hauze, many SDSU graduates will enter the professional world with experience using AR and VR technologies, becoming the first generation to use XR both at...