By Technology

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By Technology

Wearable Tech and Smart Gesture Recognition in the Enterprise, Part II

Now, how might smart gesture recognition be applied in the enterprise? An obvious place to start would be in considering how a platform like Kiwi‘s could be employed to diminish repetitive motion and manual handling injuries on the job. Many workers in a variety of industries are at risk for these kinds of injuries; but smart gesture recognition technology on wearable devices could be employed to capture, visualize, assess, and correct workers’  motions to create a safer working environment. And since lifting-related injuries are the leading cause of workers’ compensation costs in the U.S., implementing motion recognition software on workplace wearables could save companies millions of dollars to boot. Most of the injuries which lead to back pain – the leading cause of worker absenteeism – are preventable. As of now, there are a few wearable devices on the market designed with deskless workers’ physical comfort and safety in mind; but a smart gesture recognition platform could be a less broad, more tailored and even cost-effective means of achieving the same or similar results. With smart gesture, there is the opportunity to customize solutions for specific use cases and businesses; and there is also potential to equip the tools workers […]

3 min read

Close-up of a car's brake pedal with a digital display showing recording data and pressure readings

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AGCO: Google Glass on the Manufacturing Floor

AGCO’s Jackson, Minnesota manufacturing team has incorporated Google Glass to audit finished product before it is shipped to dealers for consumer purchase.

1 min read

Glowing light bulb in a dark room

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Top 5 HoloLens “Share Your Idea” Submissions

We’re pretty stoked on the Microsoft HoloLens “Share Your Idea” campaign. Holographic computing and augmented / mixed reality stand to utterly transform the way we perform our jobs (and live our lives). Already we’ve read about some great proposed enterprise applications for the HoloLens technology by Volvo, the first car brand to collaborate with Microsoft, and by Autodesk. So we are now able to picture car shoppers in the auto showroom of the near future using HoloLens to explore individual vehicle features. Industrial designers, mechanical engineers, and others in product development will also make use of the mixed reality technology to experiment and collaborate on product designs. What else can HoloLens achieve in the workplace? We combed through the most popular of the nearly 4,000 already submitted concepts to find some intriguing enterprise-related submissions. Of course we couldn’t read through all the proposed applications, so we limited ourselves to just those that had 20 or more “likes.” I’m sure there are lots of great business and industry ideas for HoloLens in the mix; and if you have the time, please share any submissions that we may have overlooked as well as your own ideas at the bottom of this post. […]

4 min read

Colorful abstract mural with large letters spelling out 'MUSEO' on a facade of a building against a blue sky with clouds

By Technology

Smart Glasses in Museums

Industry: Education / Museums / Leisure; Company: de Young Museum, San Francisco, CA, and other cultural institutions; Device: Google Glass (AR & VR headsets) What do you get when you pair smart glass technology with the world’s greatest art and cultural artifacts? A revolutionary redesign of the museum-going experience. While multimedia exhibits have long been mainstays of science, history and children’s museums, fine art museums have traditionally avoided digital tools in an effort to preserve the art viewing experience. For a while now, however, one has been able to rent designated devices (and more recently smartphones and tablets) as audio guides in museums; iPads and other touch screens have been employed to supplement exhibitions; most major museums boast a proprietary app for visitors to download to their smart devices; and QR codes beneath artwork labels have been featured to provide information on key works. Now, art museums are looking to interactive Augmented and Virtual Reality exhibits to enhance the visitor experience, hopefully without degrading the artworks/artifacts themselves in the move towards embracing new forms of technology. Indeed, both major museums and smaller cultural institutions are experimenting with smart glasses and other augmented reality devices to serve as virtual tour guides, […]

5 min read

A man wearing virtual reality headset playing a video game on a large screen, with a gaming controller visible on the desk in front of him.

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Microsoft HoloLens: Partner Spotlight with Autodesk Fusion 360

Microsoft HoloLens and Autodesk Fusion 360 are helping improve collaboration across the product development process, enabling engineers and designers to iterate together in real-time.

1 min read

Blue Volvo flag waving in front of industrial buildings

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Microsoft HoloLens: Partner Spotlight with Volvo Cars

From giving customers a sensor’s vantage point to configuring cars in entirely new ways, Microsoft HoloLens is working to bring Volvo’s cutting edge car features to life in ways never before possible.

1 min read

Bright yellow device with buttons and memory cards on a white surface

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From the Back Room to the HPE MyRoom VIP: Interview with HPE’s Garry Orsolini

We recently interviewed Garry Orsolini, Technology Director at Hewlett Packard Enterprise (HPE) and leader of the team responsible for creating the HPE MyRoom /VRG application platform for wearable technology. Garry and his team are pioneers in the enterprise wearables space. When Google Glass came out with its Explorer Edition, Garry was one of the first to tinker with the novel technology, seizing upon its capabilities to better serve HP’s enterprise customers. In fact, Garry’s interest in connecting people with technology goes back to the early days of his career at HP, as you’ll read below. At the present time, HPE has a very early-to-market, complete and secure enterprise wearable tech solution, which supports a wide range of wearable and mobility devices, and which also serves as a true inspiration and benchmark in this nascent space in which we are all invested. Please enjoy reading the interview. BrainXchange (Q): To begin, how about you provide us with a little background on yourself and your career? Garry Orsolini (A): Well, I graduated with a B.A. in Philosophy but could not find anyone who wanted to hire a resident philosopher so I became a VISTA (Volunteers In Service To America) volunteer and worked […]

8 min read

An image showing the Augmented Reality for Enterprise Alliance (AREA) logo. The logo has the text 'AREA' with the subtitle 'Augmented Reality for Enterprise Alliance'.

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AREA Webinar: Why and How to Introduce Enterprise Augmented Reality

1 min read

Meet the Augmented Reality for Enterprise Alliance (AREA) logo, featuring the text 'Meet the AREA' against a blurred background

By Technology

AREA Webinar: Plan for Enterprise AR Success | Meet and Manage the Risk Factors

Similarly to mobile technology introductions, implementing enterprise Augmented Reality technologies must be planned. Sound Augmented Reality project planning takes into account potential benefits and risks to existing IT, human and business systems. Potential benefits of Augmented Reality are addressed in many places, including previous AREA webinars. This unique webinar will examine risk factors frequently encountered with enterprise AR deployments.

1 min read

Image of the logo and title 'Selecting Use Cases for Enterprise Augmented Reality Introduction' from the Augmented Reality for Enterprise Alliance (AREA)

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AREA Webinar: Selecting Use Cases for Enterprise Augmented Reality

Selecting the best use cases for enterprise Augmented Reality introduction is arguably one of the most important steps that project managers will perform when exploring the technology’s potential to impact workplace performance. Finding a use case that is sufficiently narrow to be well defined while also broad enough to be applicable to multiple important business processes across an organization requires careful analysis. Use case selection should also take into account the stakeholders, their budgets, their power to influence corporate decision makers and their experience with emerging technology introduction.

1 min read

A Google tablet with a keyboard on a wooden desk, showcasing the Google search engine interface

By Technology

Three Reasons Why Google Android Wear Could Take a Bite Out of the Apple Watch

Written by Special Guest Blogger Andrew Levy, Co-Founder, Crittercism The wristwatch has been a fashion accessory for almost 450 years – but today, technology has transformed what was once a mere timepiece into a $30 billion industry. At the heart of this movement is the Apple Watch, a reimagining of the wristwatch that has turned the space on its ear by marrying wearable tech wizardry with sleek, modern design. With the inclusion of tech, something else interesting has also happened to the humble wristwatch: It’s developed the potential to be a valuable business tool as well. With 38 different watches available, Apple has called its Watch the most personalized device it has ever created. But there’s still a chance for a competitor – like Google Android Wear – to take a bite out of the Apple Watch market share – and enterprise usability just might be a key point of difference. Android Wear devices offer many tools and services that can positively impact the daily life of corporate users. Android Wear’s biggest value-add for both regular consumers and professional users is the ability to communicate through the smartwatch itself. Since it syncs to your phone, all of your alerts and […]

5 min read

A man wearing a virtual reality headset, likely an Oculus Gear VR device, against a purple background

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Industrial Applications Highlight the Need of Flexible Displays for Large Field of View in Virtual Reality Headsets

Written by Special Guest Blogger Tony Sun, Lux Research, the leading research partner of the Enterprise Wearable Technology Summit 2015 Virtual reality (VR) is not just for gaming or entertaining: the immersive interaction experience makes VR headsets a useful tool for design and training in many industries like automotive, construction, military, education, and health care. In fact, such technologies are already adopted by companies like Ford, which uses VR technologies to understand how customers experience its cars. However, current VR headsets are not for everyone to enjoy: some people will suffer from nausea due to motion sickness, which raises very real safety concerns of wider VR adoption in an industrial setup. One of the key elements to solve the motion sickness issue is to have a large field of view (FOV), the extent of the observable world that is seen in the VR headset. Currently, there has not been a VR headset specifically for industrial applications. Industrial developers often pick major consumer VR headsets with a single screen for display, such as Oculus Rift, as the platform. These headsets typically offer FOVs of 100° to 110°. There are also VR cases with FOVs of 90° to 105°, such as Google […]

3 min read

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